Fully interactive production rendering.
Stop your render at any point and pick up where you left off.
Render interactively to Oculus Rift and HTC Vive with V-Ray GPU.
Anders Langlands’ popular alSurface material with built-in SSS is now available in V-Ray.
Adjust ActiveShade resolution on-the-fly while rendering.
Set individual bit-depths per render element. (For example, 16-bit Diffuse and 32-bit ZDepth).
New algorithm to dramatically speed up rendering of scenes with many lights.
Learn more.